If you decide to add higher units in the 20s, 30s, and maybe even 50s worth their price, it will add more micro elements and easier control in the game which will tone down the spam of the game. Those in the higher range still can be spammed. This has to do with the price of units, the collision size, and layout. While risks like devo and next gen feature gigantic battles with hundreds of units having battles are critically praised, having that in this map is difficult to manage. Speaking of strategy, the game is on the more spam happy side. The problem with this type of pathing is that strategy is frequently limited to linear battles. Small to medium twisting pathways are everywhere to be seen. Besides some of the top and the seas, the map's layout is almost too consistent. The game progresses similarly to middle earth risk except that the map is signifantly more crowded due to the layout.
Not having game modes isn't an issue, it's just a recommendation to keep the gameplay varied. All of the actively played risk maps on have game modes to choose from them.
While only two players complained about it, I'm positive most people would prefer it. As I mentioned in above, there aren't any game modes to choose from. I've played this four times, three times on and I've got a consensus of what the players dislike. Risk, Strategy, Game of Thrones, A song of ice and Fire, Westeros Mc !, loktar, HateCrew, antihero, skrab, paradise.engineeri, Mephestrial, imforfun, Shadow_killer, takakenji, PROXY, AhhFreshWeeD, MatiS, MassiveMaster, Ergius, wojia10502, Yayoi,VampireHeart. Kola, Furiontti, Sansui, D.ee, MaxShadow, NFWar, The Panda, KelThuzad, Sin'dorei300, Uncle Fester, Radagast, Kitabatake, Fingolfin, Direfury, darkdeathknight, Chriz, MassiveMaster, Heinvers, Tenebrae, HappyTauren, BloodElf300, Sunchips, Sellenisko, Thrikodius, Tranquil, communist_orc, Blood Raven, Ribenamania, Skipper, Amigurumi, Debode, Elenai, General Frank, Aquis, Rondo, Mr.Bob, Stanakin Skywalker, Marcos DAB, Ergius, Em!, Revilo, Lord_T, HerrDave, UgoUgo, Blood Raven, eubz, Markos3520, Dark Hunter1357, levigeorge1617, wingednosering, Wandering Soul, Sellenisko, Mike, Ujimasa Hojo, Illidan(evil)x, Shadow_killer, Blizzard Entertainment, Eagle XI, Direfury, Himperion, supertoinkz, Please review the map and bring me ideas, things i could do diffrent, and as much constructive criticism as possible. Pathing Bugs and Spelling Mistakes corrected Little more diverse Terrain and a few more Doodads.Ĭraggonmen are no longer to the fumes of the neck Mostly Bugfixes, resizes, placement fixes.Ī Help ability at every castle to make the map more user friendly to new players.Ĭhanged Model of Pirate since Muskets is against Lore.Īdded Many new Ablilites spread out on Units. Removed some almost unused Imported models for the sake of Map Size. Added Water Transport (and got rid of that hideous shallow water).įixed a critical bug that caused people to disconnect as soon as they downloaded the map.